Biome, time, weather, altitude, what's lit nearby, whether you're soaked, what you're wearing. Each pushes how warm or cold you feel.
Same math the server runs. Drag the controls. The thermometer is what your character would feel right now.
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Pick a biome, time of day, weather, and a heat source. See what your character would feel.
Biome, time, weather, altitude, what's lit nearby, whether you're soaked, what you're wearing. Each pushes how warm or cold you feel.
Same math the server runs. Drag the controls. The thermometer is what your character would feel right now.
No extra effects active, High noon.
From 06:00 to 06:00 you're cold or freezing.
No heat source nearby. Light a campfire or get under cover.
Rain steals another −4.2° off how you feel.
Wet clothes evaporate. The colder you are, the worse it stings.
Standing here at midnight with the open sky overhead drops you to -2°.
Open sky is the worst place to be at night in a cold biome.
Every biome has a base temperature. A desert is hot, a snowy plain is cold.
−8°C to +32°C baseNoon hottest, midnight coldest. ±4°C across the day. Only under open sky.
±4°CRain cools the air a few degrees. Thunder more. Indoors the weather doesn't reach you.
−5°C rain · −8°C thunderstormA roof blocks sun, rain, and the cold of night. Caves are stable. Trees give partial cover.
no sky = no weatherSealed rooms hold their warmth. An open door bleeds heat to outside.
closed door ≈ 95% sealedHigh peaks run cool. Deep caves run warm. Sea level is the standard.
−6°C peak to +4°C deepCampfires, lit furnaces, torches, lava warm the air. Ice and snow chill it. Linear falloff out to ten blocks.
linear · ≤10 blocksRain or swimming gets you soaked. Wet clothes evaporate and cool you fast. Up to 6°C colder.
−6°C soakedThree numbers per piece. Warmth raises felt temp. Solar gain bakes you under sun, leather reflects, metal cooks. Insulation slows stress build-up.
leather wins cold and desertStanding still in cold is worst. Sprinting warms you up but bakes you faster in heat. Jumping gives a small burst.
still ×1.15 cold-stress · sprint ×1.40 heat-stress