A small team, more worlds than is strictly sensible.
We're a small team making games in vanilla Minecraft. This is who we are, and why we bother.
Glowstone
- People10
- Active projects3
- Devlogs written4
- Mods to install0
Why we exist
The best ideas in this space keep getting ground down by everything around the idea: hosting, finding players, tooling, pitch decks for people who want metrics. It all adds up until a good idea becomes something nobody got round to.
We don't care about metrics.
We choose what to build on how awesome it is, and nothing else. The numbers don't get a vote. Then we design the game, build the engine it runs on, host the servers and run the playtests ourselves.
I started Glowstone after quitting my last job working for a Minecraft server. Same pattern kept bothering me. Somebody would have a great, weird idea for a game mode, and the idea would sit there. Not worth it, not enough revenue potential, no time. The idea would go quiet, and that was that.
Glowstone is what I'm doing about it. Use my experience to give other creators a platform and a voice. People with the ideas but not the scale.
The people
Everyone with a hand in it right now. Say hi in the Discord.
How we work
One lead per game
Each game has a creative lead who sets its direction. Everyone else builds around that call.
Our own engine
The games run on Ember, a server engine we build ourselves. So when it falls over at 2am, it's our fault and our problem.
Out in the open
We post devlogs and run playtests while things are still rough, so you can tell us what's wrong before it ships.
Vanilla, always
No mods, no launcher, nothing to install beyond the game you already own. Anyone can just drop in.
The Discord is where we hang out.
Playtests, devlog chatter and plenty of unfinished stuff. Come and play, or watch the games get made. We're also looking for people to help make them.
